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Confused: ANGLE or OpenGL?

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I am new to Qt and have just bought the 3 official books on QT. So I am a green horn starting out on Qt. I have been programming using VB6 for more than 10 years and now seriously need to migrate for good. One questions I still cannot figure out on my own for the past few weeks is which “version” to use for the windows side. In this webpage: http://qt-project.org/wiki/Qt-5-on-Windows-ANGLE-and-OpenGL [qt-project.org] are stated as follows: Recommendations Use Desktop OpenGL if … … Your application needs to run on Windows XP. Although it is tempting to use ANGLE as a replacement for missing graphics drivers on this platform, it does not fully work and may lead to crashes, for example, when the security dialog is opened. Use ANGLE if … You have a heterogeneous user base with different Windows versions & graphics cards … “a heterogeneous user base with different Windows versions & graphics cards” will definitely include Windows XP. Naturally, I have user base that run all different version of Windows. Software I write using the simple 2D for stock commodity futures charting. No 3D and nothing fanciful. Should I use ANGLE or OpenGL?

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